Mario (Japanese: マリオ, Hepburn: Mario?) is a fictional character in the Mario video game franchise by Nintendo, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the eponymous protagonist of the series, Mario has appeared in over 200 video games since his creation. Though originally only appearing in platform games, starting with Donkey Kong, Mario currently appears in varied video game genres such as racing, puzzle, party, role-playing, fighting and sports.
Mario is depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom. He repeatedly rescues Princess Peach from the turtle-like villain Bowser and stops his numerous plans to destroy him and take over the kingdom. Mario also has other enemies and rivals, including Donkey Kong and Wario. Since 1995, he has been voiced by Charles Martinet.
As Nintendo's mascot, Mario is said by many to be the most famous character in video game history. Mario games, as a whole, have sold more than 210 million units, making the Mario franchise the best-selling video game franchise of all time. Outside of the Super Mario platform series, he has appeared in video games of other genres, including the Mario Kart racing series, sports games, such as the Mario Tennis and Mario Golf series, role-playing video games such as Paper Mario and Super Mario RPG, and educational games, such as Mario Is Missing! and Mario's Time Machine. He has inspired television shows, film, comics and a line of licensed merchandise.
Wario (ワリオ?) is a fictional character in Nintendo's Mario series who was designed as an antagonist to Mario. He first appeared in the 1992 Game Boy title Super Mario Land 2: 6 Golden Coins as the main antagonist and final boss. He was portrayed as an exaggerated version of Mario and his name is a variant of "Mario". This is symbolized by the W in his name, an upside down M, which portrays him as an upside down Mario. Wario was first designed by Hiroji Kiyotake, and is voiced by Charles Martinet, who also voices many other characters in the series.
Since his debut, Wario has become the protagonist and antihero of the Wario Land and WarioWare series, spanning handheld and console markets. In addition to appearances in spin-offs in the Mario series, he appears in cameos for Densetsu no Stafy 3 and Pilotwings 64. He has also been featured in other media such as the Super Mario Adventures graphic novel. The character has received a largely positive critical reception and has emerged as a well-established mascot for Nintendo.
Waluigi (ワルイージ, Waruīji?) is a fictional character in the Mario franchise. He accompanies Wario in spin-offs from the main Mario series, oftentimes for the sake of causing mischief. He was created by Camelot employee Fumihide Aoki and is voiced by Charles Martinet, who describes Waluigi as being someone who has a lot of self-pity and would "cheat to win."
Luigi (Japanese: ルイージ, Hepburn: Ruīji?) is a fictional character featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario franchise, frequently as a sidekick to his brother.
Luigi first appeared in the 1983 arcade game Mario Bros. as the character controlled by the second player, and retained this role in Super Mario Bros., Super Mario Bros. 3, Super Mario World, and other titles. The first game where he was available as a primary character was Super Mario Bros. 2. In more recent appearances, Luigi's role became increasingly restricted to spinoffs such as the Mario Party and Mario Kart series, though he has been featured in a starring role on three occasions: first in the 1991 educational game Mario is Missing, in Luigi's Mansion for the Nintendo GameCube in 2001, and in Luigi's Mansion: Dark Moon for the 3DS. In all three of these games, he is called upon to act as the hero because Mario, the usual hero within the franchise, is in need of rescue. Luigi has also appeared in every episode of the three DiC TV series based on the Nintendo Entertainment System and Super Nintendo Entertainment System games.
Originally developed as a palette swap of Mario with a green color scheme instead of red, Luigi has since developed a personality and style of his own. As his role in the Mario series progressed, Luigi evolved into a physically distinct character, taller and thinner than his brother.
Hide-and-seek or hide-and-go-seek is a game in which a number of players conceal themselves in the environment, to be found by one or more seekers. The game is played by one player (designated as being "it") counting to a predetermined number while the other players hide. After reaching the number, the player who is "it" tries to find the other players. The game is an example of an oral tradition, as it is commonly passed down by children to younger children.
After the player designated as "it" finds another player, the found player must run to base, before s/he is tagged by "it." In some versions, after the first player is caught, it calls out "Ollie Ollie oxen free" (or "all outs, all in free" or many other variations) to signal the other hiders to return to base for the next round. In yet another version, when players are caught, they help the "it" seek out others. The phrase "Ollie Ollie oxen free" may derive from the German "Alles, Alles auch so ein frei!" ("Everyone, everyone is also as free as this person I just tagged out!") Since there have been a large influx of German peoples to the United States since the 1800s bringing culture and loan words. This seems a likely explanation for the origin of this phrase and aspect of the game in the United States.[citation needed]
Different versions of the game are played around the world, under a variety of names. One derivative game is called "sardines", in which only one person hides and the others must find them, hiding with them when they do so. The hiding places become progressively more cramped, like sardines in a tin. The last person to find the hiding group is the loser. A. M. Burrage calls this version of the game 'Smee' in his 1931 ghost story of the same name.
Hide-and-seek or hide-and-go-seek is a game in which a number of players conceal themselves in the environment, to be found by one or more seekers. The game is played by one player (designated as being "it") counting to a predetermined number while the other players hide. After reaching the number, the player who is "it" tries to find the other players. The game is an example of an oral tradition, as it is commonly passed down by children to younger children.
After the player designated as "it" finds another player, the found player must run to base, before s/he is tagged by "it." In some versions, after the first player is caught, it calls out "Ollie Ollie oxen free" (or "all outs, all in free" or many other variations) to signal the other hiders to return to base for the next round. In yet another version, when players are caught, they help the "it" seek out others. The phrase "Ollie Ollie oxen free" may derive from the German "Alles, Alles auch so ein frei!" ("Everyone, everyone is also as free as this person I just tagged out!") Since there have been a large influx of German peoples to the United States since the 1800s bringing culture and loan words. This seems a likely explanation for the origin of this phrase and aspect of the game in the United States.
Different versions of the game are played around the world, under a variety of names. One derivative game is called "sardines", in which only one person hides and the others must find them, hiding with them when they do so. The hiding places become progressively more cramped, like sardines in a tin. The last person to find the hiding group is the loser. A. M. Burrage calls this version of the game 'Smee' in his 1931 ghost story of the same name.
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling.
A complete set of cards is called a pack (UK English) or deck (US English), and the subset of cards held at one time by a player during a game is commonly called a hand. A deck of cards may be used for playing a great variety of card games, with varying elements of skill and chance, some of which are played for money. Because playing cards are standardized and commonly available, they are used for other purposes, such as illusions, cartomancy, cardistry, and building card structures.
The front (or "face") of each card carries markings that distinguish it from the other cards in the deck and determine its use under the rules of the game being played. The back of each card is identical for all cards in any particular deck, and usually of a single color or formalized design. Usually every card will be smooth; however, some decks have braille to allow blind people to read the card number and suit. The backs of playing cards are sometimes used for advertising. For most games, the cards are assembled into a deck, and their order is randomized by shuffling.
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling.
A complete set of cards is called a pack (UK English) or deck (US English), and the subset of cards held at one time by a player during a game is commonly called a hand. A deck of cards may be used for playing a great variety of card games, with varying elements of skill and chance, some of which are played for money. Because playing cards are standardized and commonly available, they are used for other purposes, such as illusions, cartomancy, cardistry, and building card structures.
The front (or "face") of each card carries markings that distinguish it from the other cards in the deck and determine its use under the rules of the game being played. The back of each card is identical for all cards in any particular deck, and usually of a single color or formalized design. Usually every card will be smooth; however, some decks have braille to allow blind people to read the card number and suit. The backs of playing cards are sometimes used for advertising. For most games, the cards are assembled into a deck, and their order is randomized by shuffling.
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling.
A complete set of cards is called a pack (UK English) or deck (US English), and the subset of cards held at one time by a player during a game is commonly called a hand. A deck of cards may be used for playing a great variety of card games, with varying elements of skill and chance, some of which are played for money. Because playing cards are standardized and commonly available, they are used for other purposes, such as illusions, cartomancy, cardistry, and building card structures.
The front (or "face") of each card carries markings that distinguish it from the other cards in the deck and determine its use under the rules of the game being played. The back of each card is identical for all cards in any particular deck, and usually of a single color or formalized design. Usually every card will be smooth; however, some decks have braille to allow blind people to read the card number and suit. The backs of playing cards are sometimes used for advertising. For most games, the cards are assembled into a deck, and their order is randomized by shuffling.
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A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling.
A complete set of cards is called a pack (UK English) or deck (US English), and the subset of cards held at one time by a player during a game is commonly called a hand. A deck of cards may be used for playing a great variety of card games, with varying elements of skill and chance, some of which are played for money. Because playing cards are standardized and commonly available, they are used for other purposes, such as illusions, cartomancy, cardistry, and building card structures.
The front (or "face") of each card carries markings that distinguish it from the other cards in the deck and determine its use under the rules of the game being played. The back of each card is identical for all cards in any particular deck, and usually of a single color or formalized design. Usually every card will be smooth; however, some decks have braille to allow blind people to read the card number and suit. The backs of playing cards are sometimes used for advertising. For most games, the cards are assembled into a deck, and their order is randomized by shuffling.
Pokémon is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario franchise. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006, and as of 28 May 2010 (2010 -05-28), cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 200 million copies. In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.
The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター, Poketto Monsutā?), as such contractions are quite common in Japan. The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".
Pokémon is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario franchise. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006, and as of 28 May 2010 (2010 -05-28), cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 200 million copies. In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.
The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター, Poketto Monsutā?), as such contractions are quite common in Japan. The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".

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2560 x 1600Pokémon is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario franchise. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006, and as of 28 May 2010 (2010 -05-28), cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 200 million copies. In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.
The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター, Poketto Monsutā?), as such contractions are quite common in Japan. The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".

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1920 x 1080Pinball is a type of arcade game, usually coin-operated, in which points are scored by a player manipulating one or more steel balls on a play field inside a glass-covered cabinet called a pinball machine. The primary objective of the game is to score as many points as possible. Points are earned when the ball strikes different targets on the play field. A drain is situated at the bottom of the play field protected by player-controlled plastic bats, called flippers. A game ends after all the balls fall into the drain. Secondary objectives are to maximize the time spent playing (by earning "extra balls" and keeping the ball in play as long as possible) and to earn free games (known as "replays").
The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer (ファミリーコンピュータ, Famirī Konpyūta?), commonly shortened as either the Famicom (ファミコン, Famikon?), or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy (현대 컴보이) and was distributed by Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.
Once the best-selling gaming console of its time, e the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles of its generation. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute software for Nintendo's platform.
In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, out of a field of 25. 2010 marked the system's 25th anniversary, which was officially celebrated by Nintendo of America's magazine Nintendo Power in issue #260 (November 2010) with a special 26-page tribute section. Other video game publications also featured articles looking back at 25 years of the NES, and its impact in the video game console market.

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1680 x 1050The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Family Computer (ファミリーコンピュータ, Famirī Konpyūta?), commonly shortened as either the Famicom (ファミコン, Famikon?), or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy (현대 컴보이) and was distributed by Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.
Once the best-selling gaming console of its time, e the NES helped revitalize the US video game industry following the video game crash of 1983, and set the standard for subsequent consoles of its generation. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute software for Nintendo's platform.
In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, out of a field of 25. 2010 marked the system's 25th anniversary, which was officially celebrated by Nintendo of America's magazine Nintendo Power in issue #260 (November 2010) with a special 26-page tribute section. Other video game publications also featured articles looking back at 25 years of the NES, and its impact in the video game console market.
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Street Fighter (ストリートファイター, Sutorīto Faitā?), commonly abbreviated as SF, is a series of fighting games developed in Japan in which the players pit the video games' competitive fighters from around the world, each with his or her own unique fighting style, against one another.
Since Capcom released the first arcade game in August 1987, the series has had total home software sales of 33 million units, and arcade cabinet sales of over 500,000 units generating more than $1 billion in revenue, qualifying for the list of best-selling video game franchises, with its best-selling entry Street Fighter II exceeding $1.5 billion in revenue. The franchise has enjoyed significant success all around the world.
Crimson Viper (クリムゾン・ヴァイパー, Kurimuzon Vaipā?), also known as simply C. Viper, or her nickname Maya (マヤ) is a character in the Street Fighter series of video games. Viper is voiced by Mie Sonozaki in Japanese, and Michelle Ruff in English.
The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Famicom (ファミコン, Famikon?) (short for "Family Computer"), or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy (현대 컴보이) and was distributed by Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.
The Nintendo Entertainment System (also abbreviated as NES or simply called Nintendo) is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987. In most of Asia, including Japan (where it was first launched in 1983), China, Vietnam, Singapore, the Middle East and Hong Kong, it was released as the Famicom (ファミコン, Famikon?) (short for "Family Computer"), or abbreviated to FC. In South Korea, it was known as the Hyundai Comboy (현대 컴보이) and was distributed by Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.